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Nod to preacher time spiral mtg
Nod to preacher time spiral mtg











nod to preacher time spiral mtg

When Brian showed the mechanic to me, I told him it was really cool but far too big of a mechanic for one cycle. They tried a lot of different things, and they found that big splashy spells that were cheap to cast but took time to resolve were most exciting. The Champions of Kamigawa block had a legendary theme, and Brian Tinsman and his design team were determined to design a rare cycle of legendary spells. Suspend (called delay at the time) was originally designed for Saviors of Kamigawa.I'd just have to find a home for hybrid elsewhere. I was a bit crushed because I really liked the mechanic, but I understood that ideas don't always work for the set they were created for. I originally created hybrid mana for original Ravnica block, but the development team removed it from the set early in development.Mark was the one that then pitched the idea of turning flash into a keyword ability (originally called surprise) that could be put onto any permanent type. The rules manager at the time, Mark Gottlieb, told me that I had come up with a great system had we started it at Magic's beginning, but we were too far into the current system to change it. Instant would mean "this can be played at any time you have priority." Instants would become instant sorceries, and creatures with flash would be instant creatures. I wanted to turn instant into a supertype. Instead, I made a much bolder proposition. Flash, by the way, didn't get proposed originally as a keyword.I also tried to keyword "unblockable" at the time, but we're not consistent enough in how we template it to keyword it. I thought it was funny to tease new keyword mechanics from the future and then immediately make them part of Magic. Deathtouch, lifelink, reach, and shroud got introduced in Future Sight on some futureshifted cards.

nod to preacher time spiral mtg

Flash got introduced in Time Spiral because the whole block had a "time matters" theme. Time Spiral block proved to be the perfect place to do that. The lack of keywords had been causing us design headaches for years. One thing was to take some creature abilities we used all the time and finally keyword them. When I took the job, I had a long list of things I wanted to do.

#NOD TO PREACHER TIME SPIRAL MTG FULL#

  • Original Ravnica block, the block before Time Spiral block, was the first full block that I ran as head designer.
  • It was kind of apropos that Future Sight's mechanic would go on to become evergreen. Future Sight, the future set, got scry, the mechanic about looking into the future. Planar Chaos, the present-day set, got vanishing (a tweaked version of the mechanic fading-as this was an alternate-reality set, I thought it was cute that fading was brought back in a slightly alternate form), a mechanic where cards only stick around for a short duration of time. Time Spiral, the set about the past, got flashback, a mechanic all about casting cards you've already cast.
  • Time Spiral block brings back a lot of mechanics from the past, but to play into the past, present, and future time motif of the block, I chose a mechanic representing the past, another representing the present, and a third representing the future to premiere in each set.
  • What follows is a lot of interesting behind-the-scenes facts that you may or may not know.

    nod to preacher time spiral mtg

    As we're revisiting Time Spiral block with Time Spiral Remastered, I thought it might be fun to revisit the block's design here in my column.













    Nod to preacher time spiral mtg